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As a special guest star we have the bug fix for one of our most popular recent bugs included in this weeks snapshot. The world generator will now no longer take a coffee break while the player is riding a horse or using a boat. And I was told that even riding a minecart is on that list.

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Minecraft version change


minecraft version change
You do not know how to change minecraft version of the game?
You see an image along which you can change to your desired version of minecraft!
1. From the minecraft launcher select Change profile
2. Remove the check mark from the Use the server version
3. Select the desired version.
4. Use the Save Profile
Everything you after the upgrade will be able to play the selected version !!!

PC requirements minecraft for the pc


Minimum Requirements minecraft till pc

OS: Windows XP / 7 / 8 / 8.1
CPU: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
RAM: 2GB
GPU (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics with OpenGL 2.1
GPU (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400 with OpenGL 3.1
HDD: At least 200MB for Game Core and Other Files
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Recommended Requirements minecraft til pc

OS: Windows XP / 7 / 8 / 8.1
CPU: Intel Core i3 or AMD Athlon II (K10) 2.8 GHz
RAM: 4GB
GPU: GeForce 2xx Series or AMD Radeon HD 5xxx Series (Excluding Integrated Chipsets) with OpenGL 3.3
HDD: 1GB
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minecraft news


Update: We’ve released 15w39c. Redstone contraptions should visually update much faster again, and performance should be better on older computers.

Update: We’ve released 15w39b. Buckets am became Death, destroyer of blocks.

The Minecraft team are out for a company workshop, minecraft voor de pc but I’ve decided to stay behind, hold the fort and man the guns. Ain’t no bugs getting past me!

This means I’m all alone. I can do anything I want. Creepers? They’re upside down now. Stairs? They’re sideways… and upside down. I added dirtbikes, removed blocks, and inverted the nether. And nobody can stop me!

Okay maybe not.

Notable changes:

Found a big cause of FPS loss from 1.8, and hopefully fixed it.
Made a funny joke in a changelog.
[51987] – Minecart/Activator Dismount Location is Inconsistent in Cardinal Directions
[52274] – Dismounting does not work to the South, South east, and South west, and is offset in negative quadrants
[65040] – Entities become invisible under certain conditions
[68403] – Entities become invisible after death & respawn minecraft na pc
[84060] – Trapdoor placement is awkward
[86391] – Acacia Leaves and Black Oak Leaves pick block function links errors
[87658] – Shield patterns offset by 1 pixel
[88929] – Items lost when shift clicking in full container / inventory


UPDATE: Snapshot 15w38b is now available with the following bug fixes (and more):

[65040] – Entities become invisible under certain conditions
[86048] – Entities are disappearing again
[88832] – White Banner + Shield = Black Shield
[88833] – Pistons don't move/bounce entities
[88837] – Item Duplication / Corrupt Player NBT minecraft voor de pc
[88843] – Items don't move up when stuck in block
[88863] – Cobblestone Walls collision box messed up
[88870] – Flowers hitboxes are too big

Clonk. Clunk. Chunk. Clonk.

(These are the sounds of skeletons, just before they shoot you.)

Notable changes:

Clonk. Clunk. Neigh!
More optimisations!
More bug fixes!
Further improvements to general mob AI.
Taught skeletons how to multitask.
Made all pet (ocelot & wolves) deaths be announced to their owners, not just named ones.
Thunder & Lightning is 0.02% more scary.
Clank. Clonk. Twang. Thud.

Minecraft snapshot 15w37a
This weeks snapshot is not late, we just decided that Thursday is basically Wednesday+1!

Notable changes:

Rebalanced weapon, tools again.
Rebalanced shields.
Hardcore mode no longer deletes your world on death; instead you may spectate it.
Added new gamerule to disable chunk generation for spectators.
Allowed the bow to be shot from off-hand.
Made chunk generation much smoother in both multiplayer and singleplayer.
Added new flatworld preset.
Lots of optimisations.
Many bug fixes.
Cuddling increases happiness by 35%.

Update: Snapshot 15w36d has been released to fix some bugs and other smaller issues.

[83040] – Two Handed Map Bug: Offhand map doesn't update
[87871] – Iron Golem attacks peaceful mobs and player for no reason
[87878] – End Void does not deal damage to the player / Can't fall into the void
[87916] – Server warning: Tried to assign a mutable BlockPos to tick data minecraft voor de pc
[87979] – Hopper: java.lang.NullPointerException: Starting integrated server

Update: Snapshot 15w36c has been released to fix another crash.

Update: Snapshot 15w36b has been released to fix some crashing, some smaller tweaks to AI and armour calculations.

It’s wednesday again – really wednesday this time, not a phony monwednesday! This can only mean three things – but we only care about the second possibility… snapshot!

Notable changes:

Rebalanced armour.
Changed damage & protection enchantments to match new armour system.
Fixed a few AI bugs across lots of mobs.
Made endermen creepy again.
Vwooop.
More optimisations! Many optimisations!
Added player collision again.
Fishing rods can now catch entities properly again.
Added team-based options for collision.
The world may corrupt slightly less times now! Or slightly more, we’re not sure!
I like hugs!

Update: We’ve released snapshot 15w35e to improve the internal block id hypermatrix.

Fixed potential world corruption

Update: We’ve released snapshot 15w35d to fix some crashes.

Fixed crashes

Update: We’ve released snapshot 15w35c to fix some issues with some blocks that refused to stay in their designated chunks.

[87078] – Using a sweep attack sends "lasdjfhlsdhjflsdij" to output log
[87194] – Oak and cobblestone stairs placed or generated (NPC villages) in 15w35b are invisible
[87196] – Generated or placed doors are half or complete invisible after relog
[87223] – Changing command block type crashes game (impulse, chain, or repeat) minecraft na pc
[87524] – Repeating Conditional Command Blocks have very strange chaining properties.

Update: We’ve released snapshot 15w35b to loosen the new zombie clothes. They were so tight they couldn’t walk, poor things.

By order of the bone, today is officially declared a Wednesday.

Wednesday.

Have you ever noticed how weird that word is? Wednesday. Wednesday. It makes no sense!

Anyhows, we’re not going to be in the office much this week so we thought we’d bring you a snapshot today to fix some issues brought about by last weeks experimental changes. I also put some clothes on some zombies, as I couldn’t help but blush every time one of them walked past.

Notable changes:

Finished the magic trick in which we vanished chunks. They were hiding under the hat this whole time.
Fixed some old memory leaks in the client.
Put some clothes on the zombies. They may be post mortal, but that’s no reason to be indecent.
Slight rebalancing of tools & weapons.
Even more experimental performance enhancements. Guaranteed to break at least one heart.
Fixed some old memory leaks in the client. Sorry, did I say this already? I forgot.
Liked the command blocks? That wasn’t even their final form.

And these are some of the fixed bugs:

[45763] – Some blocks are facing the wrong way if placed in an Item Frame
[86925] – Running out of memory when exiting
[86937] – Empty Chunks duplicate one-another and cause weird behaviour
[87050] – (2 bugs in one) Glitch with adding attributes to items in 1.9

Update: Snapshot 15w34d has been released to fix a memory allocation crash with the previous snapshot. Blame grum.

Update: Snapshot 15w34c has been released with even more changes to the melee combat mechanics, and some further (experimental) optimisations. Another reminder, nothing is final, we aren’t finished yet, and we are taking all feedback into account whilst designing the new gameplay. Take a backup before trying this snapshot, as it may break your world (in which case, you may yell at grum).

Update: Snapshot 15w34b has been released with further changes to the melee combat mechanics. Once again, please remember that the changes are absolutely not final nor balanced not even a little bit.

Zoooom!

That’s the sound of this update being pushed out really fast, due to some new speedy optimisations and speedy combat mechanics. minecraft na pc

Todays snapshot makes a start on the melee combat changes, which are completely not final nor balanced at all in the absolute slightest not even a little bit really honestly seriously. We welcome all feedback, but please remember that nothing is yet balanced and the mechanics themselves are subject to change and redesign.

Here are some of the notable changes:

New “attack strength” combat mechanic.
Maps now start at a more useful zoom level.
New recipe for zooming in a map.
Lots of optimisations!
Improved command blocks.
Worsened Zombies’ arms getting tired.

And these are some of the fixed bugs:

[83471] – "CustomPotionEffects" Inoperable with Splash / lingering Potions
[85115] – Dragon Fireball doesn't have a name (entity.DragonFireball.name)
[85592] – Default log4j2.xml is suboptimal
[86137] – Crash when breaking heads
[86138] – Pick block on Mob (Dragon) Head / Structure block crashes the game
[86152] – Records lose their custom name when placed in a record player

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